Falling Tomato
Houdini Setup
Basic setup using the new Paradigm Solver from Theory Accelerated. Currently in early beta and was a blast experimenting with the super quick solver. 
Basic setup masking area's I want the particles to spawn from underneath the tomato. Using the existing Tomato to collide with. Added a simple noise with MotionFX to animate the tomato using a noise and each channel. Making sure I'm optimizing the scene with a sink out of camera view. 

Basic meshing using vdb method. Vex with some assistance with coding to mask the interior areas of the fluid using the volume area mask to isolate and add in some bubbles. This also gave me the surface outer area as well using a threshold to control anything post simulation. More VEX was used to group any smaller particles which weren't meshed to add some smaller droplets without cranking up the voxel meshing, this kept the scene lighter and easier to manage. 

You may also like

Back to Top